PseudoModal Play

My first attempt at "homebrew" modal synthesis, with limited results. White noise is sent through an adsr to create a short noise burst. The output is fed into four biquad filters configured with values taken from the STK marimba preset (defined in the ModalBar class). These are then added together and multiplied 300% to increase the output amplitude. It almost sounds like a noisy, gritty marimba. Sort of.




myHiss  noise
; name  (op) input   attack  decay  sustain  release
myBurst 
adsr myHiss  .001    .25    0        0
; - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
;  BiQuad values taken from Stk marimba preset
; - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
# biquad     input     B0  B1  B2  A1  A2   freq      rad  norm  gain
bq1  biquad  
myBurst  .99 .99 .99 .99 .99   261      .9996   1     4
bq2  
biquad  myBurst  .99 .99 .99 .99 .99   1041.39  .9994   1     1
bq3  
biquad  myBurst  .99 .99 .99 .99 .99   2779.65  .9994   1     1
bq4  
biquad  myBurst  .99 .99 .99 .99 .99   637623   .999    1     .8
myAdd add  bq1  bq2  bq3  bq4  stop
gainScale  mult  myAdd  3